Hunter Tasks reward steady hunting with experience, gold and Task Points. Accept tasks in-game, complete the required kills, then claim the reward when the task becomes ready.
| Rank | Name | Task Points | Level |
|---|---|---|---|
| I | Rookie Hunter | 0 | 1 |
| II | Tracker | 10 | 8 |
| III | Stalker | 25 | 20 |
| IV | Slayer | 50 | 35 |
| V | Veteran Slayer | 90 | 50 |
| VI | Elite Hunter | 140 | 70 |
| VII | Legendary Hunter | 220 | 90 |
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Rat Cleanup
Help clean the sewers below Rookgaard. Hunt rats and cave rats around Rookgaard. A simple first task for new adventurers. |
rat, cave rat | 25 | 1 | 1 | 500 exp, 250 gold |
|
Spider Webs
Clear the small caves from spiders. Spiders and poison spiders are spreading through the rookie hunting grounds. |
spider, poison spider | 30 | 2 | 2 | 900 exp, 400 gold |
|
Wildlife Control
Reduce the wild creatures near the village. Wolves, bugs, snakes and bears are a useful challenge before leaving Rookgaard. |
wolf, bug, snake, bear | 40 | 3 | 2 | 1,500 exp, 750 gold |
|
Troll Patrol
Push back the trolls. Trolls are still a classic rookie threat. Defeat enough of them to claim your reward. |
troll, swamp troll, frost troll | 50 | 5 | 3 | 2,400 exp, 1,200 gold |
|
Orc Warcamp Scouting
Prove yourself against the orc threat. Defeat orcs, warcamp grunts and warcamp scouts. This task is tuned as a final rookie challenge. |
orc, orc spearman, warcamp grunt, warcamp scout | 35 | 7 | 4 | 4,500 exp, 2,000 gold, 1x crystal coin |
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Rotworm Tunnels
A classic first mainland hunt. Clear rotworm caves and learn the rhythm of longer hunts. |
rotworm | 80 | 8 | 5 | 9,000 exp, 2,500 gold |
|
Orc Lowland Raiders
Push back the common orc raiders. A low-level mainland task focused on regular orcs, spearmen and warriors. |
orc, orc spearman, orc warrior | 120 | 10 | 6 | 16,000 exp, 4,000 gold |
|
Beholder Caverns
Silence the watching eyes. Beholders are a good step up from common cave creatures and reward careful positioning. |
beholder | 90 | 18 | 8 | 30,000 exp, 7,000 gold |
|
Minotaur Clan
Break the minotaur lines. A strong early task for knights and paladins, but useful for every vocation. |
minotaur, minotaur archer, minotaur guard, minotaur mage | 120 | 15 | 7 | 20,000 exp, 5,000 gold |
|
Amazon Camp
Disrupt the amazon camps. A fast-paced task against amazons and valkyries. |
amazon, valkyrie | 90 | 18 | 7 | 22,000 exp, 5,500 gold |
|
Dwarf Mine Workers
Clear the outer mine tunnels. A basic dwarf task for early mainland routes, focused on dwarves and dwarf soldiers. |
dwarf, dwarf soldier | 120 | 15 | 7 | 26,000 exp, 6,000 gold |
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Dwarf Guard Posts
Challenge the deeper mine defenders. A harder dwarf task against guards and geomancers for players ready for stronger mines. |
dwarf guard, dwarf geomancer | 120 | 28 | 11 | 65,000 exp, 14,000 gold |
|
Cyclops Hills
Bring down the giants. Cyclops are one of the most traditional hunts for growing characters. |
cyclops | 150 | 25 | 10 | 45,000 exp, 10,000 gold |
|
Ape Jungle
Hunt the ape tribes. Kongras, merlkins and sibangs make a mobile task with mixed melee and ranged pressure. |
kongra, merlkin, sibang | 120 | 25 | 10 | 52,000 exp, 12,000 gold |
|
Lizard Borderlands
Break the lizard patrols. A mid-level task against sentinels, snakecharmers and templars. |
lizard sentinel, lizard snakecharmer, lizard templar | 130 | 30 | 12 | 70,000 exp, 16,000 gold |
|
Blue Djinn Court
Fight the blue djinn faction. Blue djinns and marids are magic-focused enemies best handled with preparation. |
blue djinn, marid | 100 | 35 | 13 | 85,000 exp, 19,000 gold |
|
Green Djinn Court
Fight the green djinn faction. Green djinns and efreets mirror the blue court with their own spell pressure. |
green djinn, efreet | 100 | 35 | 13 | 85,000 exp, 19,000 gold |
|
Undead Crypts
Cleanse ghouls and vampires. A dangerous hunt for players prepared with supplies and good positioning. |
ghoul, vampire | 120 | 30 | 11 | 55,000 exp, 12,000 gold |
|
Crypt Shamblers
Clear slow but stubborn undead. Crypt shamblers are a steady undead task with moderate damage and simple pacing. |
crypt shambler | 100 | 25 | 9 | 40,000 exp, 9,000 gold |
|
Demon Skeletons
Face the stronger skeleton dead. Demon skeletons hit harder than shamblers and reward players who can keep distance or absorb pressure. |
demon skeleton | 100 | 35 | 12 | 65,000 exp, 14,000 gold |
|
Dragon Lairs
Enter the classic dragon caves. A milestone task against one of Tibia's most iconic monsters. |
dragon | 100 | 35 | 13 | 75,000 exp, 16,000 gold |
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Ancient Scarab Den
Survive the buried scarab nests. Ancient scarabs are fast, durable and dangerous enough to sit above regular mid-level hunts. |
ancient scarab | 80 | 55 | 17 | 145,000 exp, 30,000 gold |
|
Barbarian Warband
Defeat the barbarian clans. A mixed barbarian task covering bloodwalkers, brutetamers, headsplitters and skullhunters. |
barbarian bloodwalker, barbarian brutetamer, barbarian headsplitter, barbarian skullhunter | 100 | 50 | 16 | 125,000 exp, 28,000 gold |
|
Giant Spider Nests
Cut through the old webs. A high-risk task for players who can handle poison and heavy melee pressure. |
giant spider | 90 | 45 | 15 | 95,000 exp, 22,000 gold |
|
Necromancer Rituals
Interrupt forbidden magic. Necromancers reward careful hunting and strong damage control. |
necromancer | 100 | 50 | 16 | 115,000 exp, 26,000 gold |
|
Dragon Lord Domain
Challenge the lord of fire. Dragon Lords are a classic step into dangerous high-level hunting. |
dragon lord | 80 | 60 | 18 | 160,000 exp, 35,000 gold |
|
Hydra Marsh
Hunt the regenerating beast. Hydras are durable, rewarding and perfect for testing sustained hunts. |
hydra | 90 | 70 | 20 | 210,000 exp, 45,000 gold |
|
Hero Trials
Defeat trained warriors. A solid high-level task against heroes. |
hero | 80 | 75 | 20 | 230,000 exp, 50,000 gold |
|
Black Knight Vigil
Challenge the fallen knight. A compact task for the Black Knight, tuned with a lower kill count because the spawn is naturally limited. |
black knight | 30 | 75 | 22 | 220,000 exp, 55,000 gold |
|
Orc Fortress Elites
Break the strongest orc lines. A harder orc task focused on berserkers, leaders, riders, shamans and warlords. |
orc berserker, orc leader, orc rider, orc shaman, orc warlord | 110 | 40 | 15 | 100,000 exp, 24,000 gold |
| Task | Monsters | Req. | Level | Points | Reward |
|---|---|---|---|---|---|
|
Behemoth Hunt
Face raw strength. Behemoths punish weak equipment and reward disciplined hunting. |
behemoth | 70 | 85 | 24 | 300,000 exp, 65,000 gold |
|
Warlock Tower
Survive magic pressure. Warlocks are dangerous and expensive, but the rank points are worth it. |
warlock | 60 | 90 | 26 | 360,000 exp, 80,000 gold |
|
Demon Contract
The final classic task. A prestige task for players ready to fight one of the most feared 7.72 monsters. |
demon | 50 | 100 | 30 | 500,000 exp, 120,000 gold |
|
Pits of Inferno Hunt
Survive the deepest infernal halls. A prestige endgame task using regular Pits of Inferno monsters and excluding named bosses. |
betrayed wraith, blightwalker, dark torturer, defiler, destroyer, diabolic imp, fury, hand of cursed fate, hellfire fighter, hellhound, juggernaut, lost soul, nightmare, phantasm, plaguesmith, son of verminor, spectre, undead dragon | 120 | 120 | 38 | 900,000 exp, 180,000 gold |
Task values are based on the current in-game task script. If a season or balance patch changes rewards, this page should be refreshed together with the server data.
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